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Open Source Training: (gleicher Kurs auf deutsch)

LFD460 Embedded Linux Development with Yocto Project

This course will teach you how to take advantage of the Yocto Project - the open source collaboration effort that provides templates, tools and methods to help you create and maintain custom Linux-based systems for embedded products regardless of the specific hardware architecture. You’ll learn:

The information in this course will work with any major Linux distribution.


4 days, 2,134.00 € + 16% vat = 2,475.44 €

Full eight clock hours per day, complete set of literature, WiFi, complimentary notebook, full board, drinks (selected wines are charged separately), pastries, homemade cakes, sauna, social program

Extended/reduced amenities on demand:

Surcharge per guest night in two bed rooms (spacious and comfortable rooms) 59.00 € + 5% vat = 61.95 €per night
Surcharge per guest night in the Linuxhotel-flat share 83.00 € + 5% vat = 87.15 €per night
Surcharge per guest night in single rooms (depending on availabity, early reservation recommended) 129.00 € + 5% vat = 135.45 €per night
Reduction for half board instead of full board accomodation -29.00 € + 16% vat = -33.64 €per day
Reduction w/o social program -8.00 € + 16% vat = -9.28 €per evening

Tax deductibility * Terms of cancellation


Please select your favourite reservation date

prerequisites for attending

This course is primarily intended for experienced software engineers who are interested in learning the fundamentals of a build system for embedded Linux. You should be familiar with basic Linux utilities and text editors. Some experience with Python is helpful but not required.

If you feel uncertain on this point, we look forward to assist you via email or phone * (call +49-201 8536-600 on weekdays between 9-17 hours to reach Martin Gerwinski or Laura Trinowitz) .

Course contents

  1. Introduction
  2. The Yocto Project and OpenEmbedded
  3. Poky and bitbake
  4. Setting up the Build System and Building an x86 Emulation Image
  5. Troubleshooting Build Failures
  6. Setting Up a Target Development Board
  7. Booting the Target Development Board
  8. Board Support Packages
  9. Customizing Images
  10. Toaster
  11. Adding Packages
  12. Layers
  13. Kernel Recipes
  14. Development Tools
  15. Application Development Toolkit
  16. Licensing and Compliance
  17. Appendices

Course schedule

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